Next egosoft game


















Start X4 from a variety of angles. Represent different factions with different ships and technologies. Every start offers a new view at the universe, but all allow you to unlock everything.

Factions build and expand stations dynamically and react to the economy and military threats. Every game can take a new and unexpected turn for the entire universe. Trade with a single ship or manage an empire that competes with entire civilisations.

A fully simulated and dynamic economy reacts to changes on every level. Abyss: Can you give us details of some of the new weapons? Bernd: The Yaki disruptor is quite a devastating new weapon.

Yaki, a group of extremely deadly pirates use this weapon to disrupt ship engines. There will be an anti missile defence, a new very fast firing and deadly weapon and more How much will these be expanded upon in the future? The more AL plugins we add the more real the universe will appear.

Abyss: Will you get to the stage where there are NPC pilots competing independently for trade, and also building their own stations? Bernd: We definitely consider this as a possibility but are careful with the implementation because of game balancing issues.

Abyss: The economy has been discussed at length, a common comment being that the high-end factories do not make enough profit for their cost. Is this likely to be changed in the future? Bernd: We always want to improve the economy, not towards a perfect balance but towards a fun to play universe.

The possibility to make a factory complex from a number of smaller factories including tech factories, changes the profitability of such factories a lot. Abyss: Bearing in mind the expansion is just that, i. There are always comments from veterans that things are too easy etc, but at the same time, you of course don't want to put off new players by making things too hard We definitely want to aim for new customers too.

But yes, additional missions for veterans are also an important part of the expansion. Abyss: With this in mind, are there any plans to make the difficulty level affect the actual gameplay rather than just the start? Bernd: No. In my opinion this would be against the idea of a freely developing universe and would be unfair as well. A player can always make the game harder or easier through his behaviour but not with a simple "easy, medium, hard" slider Abyss: Can you tell us yet what is planned after the expansion?

Bernd: Something even bigger Abyss: Whilst you obviously want to keep most things a suprise, do you have any interesting design sketches of new ships, stations etc that we might see in the future? Bernd: Yes of course!

You mean you skipped them to read this? Look at the top post! It is now listed on Steam and GOG. In new sectors and dangerous regions, you will not only discover new ships and stations, but also encounter stellar phenomena that will significantly influence your plans and actions. What is it all about, and who are the mysterious manipulators that have learned to master a rare and vital resource? Your journey will lead you towards the answers.

Set out and discover a new chapter of X4: Foundations. Let new ships terrify and enchant you at the same time Roam through the Windfall and Avarice systems, and discover numerous new ships from the pirate and scavenger factions of X4: Tides of Avarice.

Among other new ships, you can look forward to the following highlights: The Erlking , a terrifying pirate battleship with an experimental and unusual energy source, has been developed over many years by the Riptide Rakers, at great cost to their resources and lives, in a desperate attempt to take advantage of stellar phenomena in the Avarice system.

In X4: Tides of Avarice, you will find out more about these curious events, while you upgrade the Erlking using research and resources acquired during your adventure. The Astrid , an incredibly lavish and luxurious yacht, projects wealth and importance.

With its sleek design, the Astrid is a ship unlike anything you've ever come across in the X universe. What mysteries might it hold? Along the route to the extensive 5. The focus of this update is on fixes and small improvements, so we are not introducing any new features with this release.

Time to get out the calendars and mark December 9th in red. PS: If you missed Bernd's previous visit to Captain Collins in spring , you can watch the recording here. Third expansion for X4: Foundations to be released in Q1 Extraordinary new ships, new economy and gameplay elements will surprise X4 players Captivating new stories will challenge the perception of social order and justice in the X universe Extensive free 5.

X4: Tides of Avarice is the third expansion for the latest game in the series, X4: Foundations. In new sectors and dangerous regions , you will not only discover new ships and stations , but also encounter stellar phenomena that will significantly influence your plans and actions. What is it all about, and who are the mysterious manipulators that have learned to master a rare and vital resource?

Your journey will lead you towards the answers. Set out and discover a new chapter of X4: Foundations. Let new ships terrify and enchant you at the same time Roam through the Windfall and Avarice systems, and discover numerous new ships from the pirate and scavenger factions of X4: Tides of Avarice.

Among other new ships, you can look forward to the following highlights: The Erlking , a terrifying pirate battleship with an experimental and unusual energy source, has been developed over many years by the Riptide Rakers, at great cost to their resources and lives, in a desperate attempt to take advantage of stellar phenomena in the Avarice system. In X4: Tides of Avarice, you will find out more about these curious events, while you upgrade the Erlking using research and resources acquired during your adventure.

The Astrid , an incredibly lavish and luxurious yacht, projects wealth and importance. With its sleek design, the Astrid is a ship unlike anything you've ever come across in the X universe. What mysteries might it hold? Salvage shipwrecks to recycle resources Have you ever come across a shipwreck and wished you could use it in a profitable way?



0コメント

  • 1000 / 1000